ICT

ICT & Computer science forms an important part of a student’s learning experience in school both as a subject in itself and as a means of developing a deeper understanding within other subject areas. Students study a broad curriculum and are given excellent opportunities to develop their digital literacy.

Key stage 2/3

During key stage 2 and 3, through their creative curriculum subjects, students study the following areas of ICT and computer science:

  • E-safety – students learn how to stay safe online and when using social media. They also learn how to create safe passwords, how to keep data safe and how to detect malicious software.
  • Scratch – students use scratch to learn the basics of programming as well as gaining an understanding of control. They are shown how to create basic animations and games before using their imagination to create their own.
  • Modelling – students learn how to set up a spreadsheet using basic functions and formulae. They then demonstrate how to do this by creating a series of spreadsheets modelling the costs and profits of running a theme park.
  • Web Design – students learn how to detect the reliability of websites and are then given the opportunity to create their own.
  • 3D Modelling – Google SketchUp allows students to create and design 3D models to see how computer can be used to design buildings.
  • Handling Data- students plan and create a database to store and then interrogate the data through advanced queries.
  • Digital images – students experiment with Adobe Photoshop to create digital images.

 

Key Stage 4

At key stage 4, students are given the opportunity to gain an entry level qualification in ICT. This involves working independently to plan and develop their own projects including a mandatory communication task and a choice of two other shorter tasks.

The communication task requires students to complete research then plan and produce a poster or leaflet about either a given subject or a subject of their choice. Students must follow their plan effectively whilst providing evidence of their progress.

The shorter tasks follow a similar course but do not require research to take place. Students are given the choice of any two of the following:

  • Spreadsheets
  • Databases
  • Digital imaging
  • Animation
  • Video editing
  • Control